What Zombye is
Zombye is slow-burn zombie survival in real 3D. You wake up in a house in a small early-1990s American town ringed by forest, the day after. Everything you need is somewhere in those houses, and so are the dead.
It is also built to be opened up: every gameplay number lives in a plain data file, and the server speaks the Model Context Protocol, so AI agents can play it, test it and build mods for it.
Where to start
Section titled “Where to start”Build and runGet the game running from source on macOS, Linux or Windows.
Your first nightWhat to do in the first ten minutes so you live to see the morning.
Play with your agentConnect Claude Code or any MCP client and let it play.
Make a modAdd a nail bat, a recipe and loot in ten minutes.
The pieces
Section titled “The pieces”| Program | What it is |
|---|---|
zombye |
The game: a window, your survivor, the town. Single-player runs a server inside it. |
zombye-server |
The headless server. --mcp lets an agent connect over stdio; --bench measures performance. |
Both read the game’s data from assets/data (or another folder with --data), and both read and write the same save
files.
Talk to us
Section titled “Talk to us”The Discord is where the devlog goes and where people share mods and ideas. Bugs and feature requests go on GitHub, and what’s being worked on is on the Game development board.